Thursday, April 08, 2010

Jam with Faraway Musicians Via Your Laptop: Ohm Studio



Music has always been a collaborative art form. The first popular records were made by bringing all musicians into a studio full of microphones, recording them live all at once. With the advent of multitrack audiotape, each instrument could be recorded a track at a time, and thus, you could get a drummer or a pianist in there one day, then bring in a vocalist on another.

This multitrack metaphor still remains today in digital audio workstation software (or DAW). But there's still the problem of finding good musicians to meet up with you and jam. With the Internet and email and file-sharing, that's much easier. Assuming you find people through any number of sites, you can fling the tracks back and forth to each other wherever you might be -- in your garage in Seattle, or on a Wi-Fi accessible beach in Fiji. But that's still annoying.

Now there's Ohm Studio, a DAW with a social network back-end plus an optimized file-sharing engine within the app. Sounds good, but there are already quite a few DAWs out there. Pro Tools, Sonar, Logic Pro, Ableton Live, Acid, Cubase, Record, Reaper to name a few. Would be great if the social media back-end were an open API so that each DAW developer could tap into it. A standard, like the virtual instrument plugin standard "VST". Ah well.

Someday very soon you can be sitting on the beach, acting like you're the hot shot producer in the control room as you type to your artist "More cowbell."

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posted by Brian at 9:10 AM 1 comments

Friday, February 19, 2010

MIT scientists developing giant, hovering 3-D Animations



Remember the amazing human pixel performances at the Chinese Olympics? I was stunned at the beauty of thousands of people acting as one giant moving picture. Now, scientists at MIT are working on floating displays made up of individual controllable flying robots, each with adjustable colored lights.

I do hope these don't catch on as advertising, however. Can you imagine being accosted by a hovering, glowing face made up of artificial gnats nagging you to shop at Wal Mart or get your oil changed at Jiffy Lube? Greaaat.

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posted by Brian at 4:45 PM 0 comments

Wednesday, January 13, 2010

Ooh! Me want! Moldover's new custom controller, the Mojo now for sale


Electronic music performer Moldover has long been a pioneer in unusual ways to DJ and perform music.  His modus operandi has been to hack apart off-the-shelf MIDI USB controllers (like those from M-Audio and Novation), add his own bits, remove the ones in the way, and hook up the Frankensteinian result to a laptop running music software such as Ableton Live and Reaktor. 

Moldover calls this increasingly common practice of making and using new DJ interfaces "controllerism."  Like many DIY and Open Source creators, he has been very open about his techniques, offering many youtube demonstration videos and giving regular talks at music technology user groups.

Well now Moldover has a new toy to play with, and you can play it too!  (For a mere $1800)  This one he had custom-built with rugged, ergonomically-aligned arcade buttons, and an industrial-grade metal and wood case. 

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posted by Brian at 2:55 PM 0 comments

Tuesday, June 23, 2009

TED: Portable "Minority Report" interface!


For those of you haven't seen Minority Report, the movie showcases some seemingly futuristic gestural interfaces that Tom Cruise uses to control a complex computer system. Yet only a few years after it came out, we're already seeing just how possible this is. In this TED video, Pattie Maes from MIT demonstrates a low-cost ($350) system that lets the user use any available surface (a wall, a free hand (!)) as a multi-touch interface. Granted, it's a bit slower to use than Jeff Han's table or Microsoft's Surface, but hey, it's cheap and you can bring it with you.

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posted by Brian at 10:10 AM 0 comments

Tuesday, May 12, 2009

Reactable: Multi-touch Tabletop Synthesizer Now Available



Oooh boy, me want!

This is the final product version of the Reactable, previously a thesis project by grad students at the Pompeu Fabra University in Barcelona, Spain.

What is it? It's a tangible multi-touch projection surface hooked up to an interactive modular synthesizer. In other words, take the Evil Supreme Being's water surveillance screen from Time Bandits:



and combine it with a virtual version of Robert Moog's modular synthesizers:



What I like about this multi-touch screen is that it can "see" special barcode-like glyph patterns on the sides of objects. These glyphs can generate specific controls on the screen, or represent modes (like say "octave" or "turn on delay"). The screen detects their position and rotation. In contrast, something like the iPhone tracks fingers, but once you remove the finger, the tracking and control (as well as the visual representation of the control) are gone unless something tells the software to make that control "stick". This is not as intuitive as a tangible control. (After all, we know what to do with blocks as soon as we're old enough to grasp things.) The blocks on this surface are the signal to the screen to make a control. Removing them makes the control disappear. No extra interface to learn. It's also a nice way to partition the work of many users. Each player can control something (or many things) with his/her own block and participate with the overall result of everyone else's control blocks.

Looks like this incarnation of the Reactable is meant for museum and art installations, rather than personal use. And of course, it's running a specific application, namely a synthesizer. Wonder how much it costs!

As mentioned before on this blog, the last couple of years have been great for multi-touch interfaces. Jeff Hahn's interface, Jonny Lee's Nintendo Wiimote hack for a multi-touch whiteboard, the Reactable, Microsoft's Surface and the iPhone. Keep 'em coming!

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posted by Brian at 10:50 AM 0 comments

Monday, March 23, 2009

TEDx USC: Qi Zhang opening


Qi Zhang opens sitting at an unusual organ-like instrument with foot pedals. However, the music being played sounds nothing like an organ, it's a symphonic tune reminiscent of a Walt Disney World fireworks show. But all being played by her! Whoa! Drums, percussion, horns, strings... Incredible.

UPDATE: The piece played is Prokofiev's The Love of Three Oranges. (Ménage à troi l'orange?)

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posted by Brian at 1:09 PM 0 comments

Monday, December 01, 2008

Video Editor from the Future!

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posted by Brian at 2:18 PM 0 comments

Sunday, July 27, 2008

Videogame + Toy Theatre?



There's a whole burgeoning world of augmented reality technology and new ways to interface with computers these days. As you've read about here so far, there's Johnny Lee's Wii white board, the Reactable collaborative musical instrument, and the amazing 3-D rotating textured stage in the Cirque du Soleil show, KA in Vegas. What do all of these have in common? Tracking.

This morning I found this video of levelhead, an installation game where the player's only interface is one or more plastic cubes on a pedestal. The game itself and the player are shown on a projected screen, and the sides of the cubes are replaced by tiny virtual rooms with a little avatar.

Yesterday I went to a Dorkbot event where we learned about RoboRealm, a free Windows toolkit for adding Computer Vision to your projects. It takes care of a lot of the complicated linear algebra and programming for you, essentially turning your webcam into an eye for your robot, a tracker for your interactive art piece, or whatever you can come up with. There are modules to send data out to your own electronics or robotics kit or your own software.

Besides this kit, there is the software library used in levelhead called OSGArt. Lots of other tools out there too.

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posted by Brian at 1:25 PM 0 comments

Friday, June 20, 2008

SPORE Creature Creator: The Future of Digital Puppet-Building?


Will Wright is the mastermind behind Sim City and The Sims series (the best-selling PC game of all time). His upcoming SPORE game takes the player through stages of living things, starting with the microbial, then land-based fauna, then into social groups (tribal), then into civilization mode, then finally into space mode! But what's really exciting to me is the Creature Creator mode and the technology behind it.

Most modeling and animation package interfaces start with an interface left over from Computer Aided Design (CAD). That is, you model geometry first. When it's how you like it, you add skeletal rigging (bones) and mesh the two. Then you build in all sorts of constraints so that when you move parts of the puppet, it behaves realistically. Finally, after the digital puppet is ready, you can animate it or apply clip-art animation to it. Life takes a while to emerge.

SPORE's interface starts with the premise that you are tweaking a living being. You, the designer*, get to add in functioning hands, legs, and eyes (not just shapes of them) and this being will react to them, try them out, shake them around, and perhaps disapprove of your modifications. It's very much like the classic Chuck Jones Daffy Duck cartoon Duck Amuck where the unseen artist keeps redrawing Daffy's background and his body.

I do hope Autodesk and Softimage are watching. Wouldn't it be great to be able to construct creatures in this organic way? Wouldn't it be lovely to not have to worry about building IK handles and binding deformers and just start building an instantly animatable character? Granted, there are only 250 shapes available and with all this built-in procedural structure, there are limits to what you can build. But sometimes limitation is exactly what you want. (Who needs the thousands of combination that DON'T work as an animated being?)

* It's perhaps unfortunate that SPORE creatures don't seem to "evolve" when they mate, emphasizing the unnecessary (but fun) step of design.

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posted by Brian at 7:58 AM 0 comments

Tuesday, May 27, 2008

Touchscreen DJ rig


Final Product // ATTIGO TT from Scott Hobbs on Vimeo.

Doh! Why didn't we think of that? This is the thesis project of Scott Hobbs, but I can see something like this touchscreen DJ rig being offered by Numark, Vestax, or Stanton someday.

Of course, you can already do this with Mixmeister Scratch and an iPhone:


Inspired by Geekologie.

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posted by Brian at 10:45 AM 0 comments

Saturday, April 26, 2008

Nokia's "Get Out And Play" Site


Check out this impressive site for Nokia's N-Gage platform (which sadly won't work with my Motorola KRZR. Bummer!)

Play the initial Break-out game while everything's downloading, watch the human "snake" and then try the pixelated human version of Break-out. Very clever!

via Guz off of Tumblr.

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posted by Brian at 8:53 PM 0 comments

Monday, March 10, 2008

Tablet Mac Now Available!


Are you an illustrator, photographer, animator, or DJ? This might be the Macbook for you. No, it's not sold by Apple, but it's licensed by them and is essentially a Macbook Pro made of stronger magnesium vs. aluminum, merged with a very strong 13" glass screen covering a Wacom® tablet. Unlike the Macbook Air, it has your choice of CDROM or Superdrive, and unlike the Wacom® Cintiq line of portable tablet screens, you don't need a Macbook or Mac Mini standing by with a cable.

Of course you writers and accountants can hook up keyboards to its USB port if you really want.

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posted by Brian at 11:30 PM 1 comments

Tuesday, January 29, 2008

Turntable + Analog Drum Machine + Step Sequencer motif = Drum Buddy

Speaking of the step sequencer design motif, here's a video of the Drum Buddy, a hand-made, fantasmic analog drum / filter instrument thing, only 10 of which exist, and all of which are sold out (at $5000 a piece!). Note the rotating spool with marks, which are read by optical sensors hooked up to analog oscillators and filters. But unlike piano rolls or music boxes, this guy can be spun in a manner any DJ turntablist would appreciate.

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posted by Brian at 7:12 PM 0 comments

Tangible User Interface Design: The Step Sequencer

I just love novel computer interfaces. Today's example is a step sequencer, which is the modern-day equivalent of the player piano or music box. Both of those instruments use a mechanically rotating spool of marks indicating notes of a certain pitch. The spacing between the marks indicates timing (i.e. rhythm). As the spool turns, whatever marks arriving over the fixed playback line are the ones that play. There are many incarnations of step sequencers, including electronic and software versions. Both replace the rotating drum with a looping playback line.

Two recent experiments involve using physical objects for the marks, and having a computer recognize the color and position of them. This computer can then playback any sound imaginable.

There's the Bubblegum Ball Sequencer by Hannes Hesse, Andrew McDiarmid and Rosie Han up at UC Berkeley:


Or this Skittles® sequencer by Kyle McDonald:



And really, all these new-fangled music games like Guitar Hero and Rock Band are variations on step sequencers. Instead of a rotating drum (moving marks) with a fixed playback line, or a grid (static marks) with a moving playback line, these games use a conveyor belt of notes flowing down to a fixed playback line that the human player must play at the right time (or risk public humiliation).


via Create Digital Music

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posted by Brian at 12:19 PM 0 comments

Monday, January 21, 2008

Simon & The Land of Chalk Drawings, Made Real!


Ok, maybe not chalk, but can you imagine a Physics class taught this way? Or any other kind of class, with the right software.

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posted by Brian at 5:09 PM 0 comments

Saturday, January 12, 2008

The Cintiq 12WX Portable Pen Screen by Wacom


Oh my, how lovely! Although I don't draw very much at all, if I did I would certainly want the Cintiq 12WX, the smaller, less expensive sibling of Wacom's larger non-portable pen-sensitive screens, and cousin to their popular Intuos and Bamboo lines of pen tablets.

Wacom tablets are obviously designed for artists and photographers, but other uses include sound design and interactive lighting control. Interestingly, each pad is capable of tracking two pens although no software utilizes that feature yet.

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posted by Brian at 2:47 PM 0 comments

Thursday, January 10, 2008

Irwin Music: Drummer Brings Performance back to Electronic Music


Ableton Live and Irwin at SAE Institute of Music Los Angeles

I really enjoy live music and computer music, but a large portion of the "concerts" I've been to with both involve a bunch of people sitting down, not facing the audience, appearing to twiddle a few knobs. Yeah, the idea is probably to get lost in the sound (and/or the effects of drugs, if you're into that), and geek out at all the cool toys. And sure, there might be a cool projected screensaver going on in the background (possibly being performed by a VJ) but come on, don't you enjoy seeing people playing instruments?

A few months ago I went to an Ableton Live User's Group meeting in Hollywood, and was excitedly surprised to see the above performance. Of course a video can't really capture the energy of the room, but it gives you a good idea. (If you look very closely you can see fuzzy me in the audience).

Irwin is using some Roland V-Drums (professional versions of the electronic drums I blogged about earlier), a drum trigger pad, a theremin, a special box that converts the theremin's continuous tone into discrete MIDI events, and an Apple Black Macbook running Ableton Live. Things get very hectic on his second set -- he's playing high speed drum n' bass music LIVE. Nice!

There's just something about banging physical objects that beats knob-twiddling or fader-sliding any day.

If you're in Los Angeles and interested in making electronic music, check out the next Ableton Live User Group meeting on January 31st, 8 PM @ SAE on 6565 Sunset Blvd, Hollywood.

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posted by Brian at 12:39 PM 0 comments

Tuesday, November 20, 2007

Drums are the new Exercise Equipment Must-have

Scoot over, Nordic Track™. Step aside, Stair Master™. America's living rooms are tied of boring old exercise equipment taking up space, seldom used except on Sunday morning TV infomercials. Now there's Roland's V-Drum Lite HD-1 for that total upper AND lower body work-out combined with virtual rock-star training.

Lose weight while playing along to your favorite hits produced back when they used actual drummers. Tone those arms so that you can beat all your friends playing Rock Band™ on your PS3 & XBox. Or, if music is not your thing, use it as an avant-guarde techno sculpture center-piece.

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posted by Brian at 11:40 AM 0 comments

Sunday, October 21, 2007

Personal Projector: Turn any flat surface into an Interface!


Wow. Nifty! Funky-looking control, but that's to enable the Vicon motion capture camera to do its magic. I can imagine a really high-powered one that lets you use the sides of buildings...

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posted by Brian at 9:29 PM 0 comments

Monday, September 24, 2007

Blog your Sketches


It was only a matter of time. First, blogs let you upload short text clips that folks can subscribe to. Then there were podcasts for audio and video. Now, there's sketchcasting, which basically combines those old playback animation tools (in Java or Flash) with YouTube videos.

Of course, this has been done the the hard way many times before, but now everyone can do it. It even lets you record live sound.

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posted by Brian at 4:20 PM 0 comments